Day 13, D&D Challenge


Favorite Trap/Puzzle.

I always find a way to throw in a trap/puzzle that makes my players not their characters think. If I can make all of my players at the table collectively think hard about something and still be questioning if they got it right, I consider the puzzle successful. Something else I do is make a dungeon where systematically the party members become separated, increasing the difficulty of the puzzle, because now they cannot talk to each other to solve the problems.


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