Favorite Non RPG Thing To Come From An RPG.
For me this would have to be the book series Dragonlance Chronicles. They were based on the campaign that Margaret Weis and Tracy Hickman played, eventually their campaign notes turned into the books that were sold today. I absolutely love the stories and the adventure. I was named after the main character so obviously my father loved them before me.
Favorite RPG Website/Blog.
My absolute favorite is Mentats of Gaming. Trap A Day. They provide some excellent ideas and traps that can be used. When my next campaign starts this coming semester around January 14th I know I will be linking to every trap I used in my summations I will post on here for you all.
Best Playing/DMing Experience.
My best moment as a DM, I was running a World of Darkness campaign set in the setting of Innocents. Which is where the players are all characters under the age of 13. With World of Darkness the world is only slightly different than the real world. Think Supernatural.
With my very first session I started the players out in school. Gave them some bullies who were mean to them, parents, and teachers. Then the world changed. A virus killed all of the adults.
In my four hour session I described everything that happened over the course of the week where their parents died, I reduced my group of players to tears. They were all so into the story I was able to create a strong emotional response. Reducing a room to tears.
Honestly this has been the best compliment to my story telling abilities and I hope one day to be able to surpass it.
Perfect Gaming Environment.
The best place to game is one that the DM can make their own. If the Dungeon Master can control the sound of the room then they can set the mood. If there is a wooden table, dice will roll better. If the seats for the players are comfortable then they will be happier and focus more on the game. The perfect environment is one where the Dungeon Master can weave a story that the players can become attached too without being drawn back out by outside influences.
Favorite Horror RPG.
Hands down this one would be World of Darkness. When you open the main book for the first time you are immediately thrown into stories written by different authors. All of them with enough hint in reality that you really feel he desired effects of the writers. You are slammed with ideas for a story you want to tell.
In the World of Darkness books the world is the same as today only, instead of the alleyway simply being dark and scary. The alleyway looks as though light is slowly being sucked inside only to disappear past an unseen barrier, you feel a cold hand reaching up your spine while you try and imagine yourself walking into the alleyway. (Unknown to the characters a ghoul lies waiting just inside for its next victim.)
The storyteller can create any story they want and really run with it. The game has a lot of fun mechanics making it perfect for people who want to spend a lot more focus on the story rather than rules.
You’re on a long flight, and a palm reader sitting next to you insists she reads your palm. You hesitate, but agree. What does she tell you?
I am sitting on a plane flying on my first trip to my destination of Mongolia, finally after years of planning on how to get there. The women sitting beside me insists on reading my palms to pass the time. She says that she loves to learn the stories of people from around the world.
I tell her that I do not believe in the ability to read palms but instead believe in a persons ability to make observations, and that some people have worked hard to train their ability to observe.
She laughs at this and takes my hand. She informs me that through her “observations” she can tell that I used do hard labor like working in a field or construction.
I inform her that I grew up on a ranch that was 5,000 acres and on average held 400 cows annually. 1,000 cows over the summer months. Once owning my own herd of 30+ sheep.
She goes on to explain that recently my life has shifted to one where I do a lot more sitting and pencil pushing. I have no new callouses forming and the constant pen in my hand are dead giveaways.
I tell her that I now work for a University as a Hall Director, meaning that I run a Residence Hall making sure all of the procedures are completed and the residents are safe.
We continue and talk the rest of the trip as she continues to observe many things about me, including the high stress level but how highly rewarding my job is. Overall it is a wonderful conversation and a great start to my trip to Mongolia.
Favorite PC Of Your Own.
Wow this is a very difficult one to decide. I have played so many characters. For one campaign alone I had over 13 characters, yeah due to death.
I think my absolute favorite is Sara. Last name, it depended on the year.
Sara was an Ellen a race that is immortal to the passage of time. She was a Psion who believed in her party for support. She joined a group of travelers and was soon falling in love with the group.
After one encounter with a group of rogues who used traps and secret tunnels to evade and confuse the party Sara felt that the party needed a rogue of their own. So she learned the art of picking locks and finding traps.
Later during an encounter with an enraged Minotaur a party member died. As a result Sara felt that only she could fill the void left by this deceased member. So she learned his trade of the arcane arts.
She was beloved by the party except for one quirk that made her hard to get along with. If an item would touch her in combat she was convinced that that object belongs to her. Even if she could not use the item she would take it and keep it because she believed it belonged to her now.
Eventually Sara would die. The party was stopped by a mercenary who had been hired to kill them, the mercenary told the party that they could buy her off. All the party had to do was surrender their individual most valuable items. Sara had to give up a Longsword that she believed was hers due to her quirk.
She gave up the sword, but that night she left everything behind and went out to find the mercenary. Sara challenged the mercenary to a duel for her sword. In the end Sara was killed but the mercenary feeling compassion for Sara’s valiant effort returned Sara’s body and the sword to the party.
Unnamed (Vow of Silence), Half-Orc, Lawful Good, Monk – Sacrificed himself to hold of fa Lich while letting his party escape and seal the tomb preventing the Lich from unleashing his undead army.